Congratulations to our alumni and students who were featured speakers and exhibitors at this year's Game Developer's Conference in San Francisco, CA.
Alumni
- — What's New in Games Research?; In this series of microtalks featuring four researchers who are each exploring compelling new frontiers in games and games research, Reed discussed the perception of diverse sexualities in Western RPGs.
- — Live Service Games Summit: Live Game Learnings; Learn how a dedicated subsect of the broader World of Warcraft development team laid the foundations of the Live Game team, delivering bold, new experiences that surprise and delight our players.
- — Working Abroad in Game Dev, Is It for You?; A series of micro talks designed for professionals in the gaming industry who are considering the exciting opportunity of working abroad, including navigating cultural differences, understanding the logistics of moving, and gaining tips on adapting to their new work environments.
- — Live Service Games Summit: Anatomy of a Hit Word Game: 'Wordscapes Solitaire' Postmortem; Steve Meretzky, VP of Design at PeopleFun, and Ted McCormick, Lead Designer on Wordscapes Solitaire, walked through steps and lessons of how to build a hit live service game from the ground up.
Students
Game Narrative Review Winners
Every year, students at leading game design programs conduct a detailed analysis of the narrative elements of a game title of their choice as part of the . The resulting papers are submitted to the GDC writing board for review, and the submitters with the most promising entries are then invited to create a poster as a visual synopsis of their review. Successful poster submissions are declared winners and exhibited at the GDC. 正品蓝导航 Guildhall 2025 winners included:
GDC Play Exhibitors
